Start a Stream
Welcome! This guide will walk you through setting up and broadcasting your first interactive multi-track stream using FOV.
Prerequisites
Before going live, ensure you have the FOV software installed and running.
Operational Constraints
Because FOV streams sources as independent tracks rather than a single flattened video feed, keep the following operational rules in mind while setting up your workspace:
single-scene & layout lock
FOV operates strictly within a single-scene setup. Scene switching, as well as adding, removing, or reconfiguring sources, is disabled while streaming.
Finalize all scene elements before hitting “Start Streaming”.
automated track isolation & audio mapping
-
Automated Tracking: Track isolation is fully automated by
FOVSystem. Any source currently visible and active in your active scene automatically spawns its own independent stream track. You do not need to manually configure tracks. -
Fixed Audio Mapping: Manual track selections in Advanced Audio Properties are ignored or overwritten. Audio sources map on a strict 1:1 basis depending on the order they were added.
Quickstart Guide
Follow these steps to configure your broadcast:
1. Select the Platform Service
- Launch FOV Software.
- Open Settings from the main dashboard control interface and select the Stream tab in the left sidebar.
- Set the Service dropdown to
FOV - Multitrack.
2. Enter Target Parameters
Populate your connection details:
- Server URL: Enter your target platform API endpoint. Use
https://api.fovapp.livefor the public service, or enter your custom backend API URL if self-hosting (see Developer Documentation). - Stream Key: Insert your authentication token string.
3. Build Your Scene
Add your video and audio sources (game capture, webcam, microphone, desktop audio) to your active scene just as you would in standard OBS.
4. Go Live
- Click Start Streaming in the workspace console interface.
- Open your broadcast URL on https://fovapp.live (or your self-hosted web instance).
Viewers can now watch your stream and interact with individual video layers, such as moving and resizing video tracks dynamically on screen.